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Sunday, December 5, 2021

DICE chief design officer Fawzi Mesmar leaves company after Battlefield

Fozzie Mesmer, head of design for DICE, who worked on Battlefield and the Star Wars: Battlefront franchises, has decided to leave the company following the launch of Battlefield 2042.

As reported by VGC, his departure was announced via an email sent to DICE staff, and it was “revealed that he was planning to leave for some time after the last shooter was sent to the studio.” Had been.” Mesmar had been responsible for the design of DICE since 2019, a position he took on after serving as studio, production and game design director for Candy Crush developer King.

“It has been an absolute pleasure to be part of the best design teams at Galaxy,” Mesmar wrote in his email to employees. “The incredible design work you do continues to inspire me every day. Thank you for trusting me, I hope not to be disappointed.

“I was given an offer I couldn’t refuse at any other company that was kind enough for me to wait until we shipped [Battlefield 2042]. It was so important for me to be here with the team because We are taking this historic step.

“While Oskar [Gabrielson, Studio GM] and I have been discussing our succession plans for some time – and it will be announced in due course – we have chosen to delay this communication until after launch to keep the focus – precisely It’s – all right – but the game we are on. But try a monumental amount.

Mesmer’s last official day will be 26 November, and his next currently undisclosed position will also be in Stockholm, Sweden.

 

Battlefield 2042 released on November 19, 2021 and it was a bit difficult to launch. Despite this, Dice is committed to releasing fixes to address the various technical issues and gameplay balance issues that many gamers experience.

In our Battlefield 2042 review, we said that its “main attraction is its powerful Portal Mode, which allows you to relive the series’ past glory and modify them to your liking. Its current modes are designed for players and players alike. are overloaded with.’ Absolute chaos, though Hazard Zone cuts things off in an interesting, high-stakes way.”

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